kd-11
kd-11
Try https://github.com/RPCS3/rpcs3/issues/12585
> #13859 this ? Indeed, yes. In low memory scenarios crashes can still happen, but maybe not as frequently.
Needs some kind of capture, renderdoc or RSX capture will suffice.
Tiny problem with this regression report - it references a known-bad PR. The dynamic indexed loads were implemented properly later. This is what it actually looks like a few weeks...
Is it possible to get some matching shots of rpcs3 vs ps3?
Thanks. That would help a lot. Remember to enable WCB (and maybe RCB too) when getting the rpcs3 shot. From the before and after comparison, it is obvious bloom was...
Closing as fixed. Request to reopen otherwise.
@Silanda Please try and grab a new RSX capture - unfortunately savestates research caused the old ones to be incompatible. If possible renderdoc captures would also be nice but not...
Same underlying cause as https://github.com/RPCS3/rpcs3/issues/11091 Specifically, border clamp behaviour during hardware blitting has different behavior on vulkan vs OpenGL. There is no real solution here, I'll eventually add a software...