kd-11
kd-11
"Ideal world conditions" are supposed to be perfect as far as emulation goes, but for some reason, games are negatively affected when they are enabled (WCB+WDB+RCB+RDB). This is because these...
Task schedule for multi-context support in RSX. This work-plan may get modified over time, but it is important to keep my thoughts on the architecture in a tracker so I...
It's not as simple as deleting the option, we need to hook some things up behind the scenes. However, we have had the kernels to hw-accelerate all the operations we're...
LLVM doesn't work properly on aarch64. There are architectural reasons for this, particularly when used within RPCS3. There is some internal progress for all of these, so we're tracking things...
We have a few tuned barrier types but this can be generalized. The only truly custom one is the transform constant load. The rest are just deferred register updates which...
Some Vanillaware titles use subtraction blending with underflow on integer framebuffers. On PC, the values get clamped to zero, but it would appear that on PS3 the conversion is unsigned....
https://github.com/RPCS3/rpcs3/issues/15768
Looks like the terminator trap gets hit. ``` RPCS3: SPU[0x1000100] Thread (CellSpursKernel1) [0x03040]: SIG: Thread terminated due to fatal error: Could not find terminator for function! (object: 0x0) (in file...
Reported by @RipleyTom Assert: copy_image_to_buffer `ensure((region.imageExtent.width + region.imageOffset.x) width());`
- [x] Fix remaining regressions after optimization changes (Nier) - https://github.com/RPCS3/rpcs3/pull/12169 - [x] Accelerate CopyImageToBuffer and CopyBufferToImage to improve typeless copy performance. - [x] Refactor GLHelpers into something more manageable...