kd-11

Results 365 comments of kd-11

Definitely an AMD compiler bug with nested ifs inside an infinite loop outer block. I can rewrite it easily to avoid the issue but a bug report is needed to...

It was reported a few weeks ago. We're waiting for a fix.

Likely all the special filtering modes present in RSX that do not exist on modern GPUs. We just emulate them with bilinear interpolation, especially where MSAA is involved. RSX usually...

I don't own an intel CPU, so I'll unassign for now. It also points to a potential CPU issue, so it makes sense to let the CPU guys take a...

Just looks like texture border issues. Also, this report is lacking alot of information. What renderer is that? What settings? Does it happen on both opengl and vulkan? Does strict...

Need a new RSX capture, the one attached here is incompatible with current rpcs3.

This is not caused by shadows or anything like that its a combination of factors. Unfortunately modern hardware does not behave the same way as a GPU from 20 years...

Earlier this year I submitted some work that supports custom clamp algorithms (https://github.com/RPCS3/rpcs3/pull/14104) I think we can now tackle this one in software as we have a pipeline to do...

I finally got some time to look into this. The game has a weird rendering setup and basically renders everything as tiles. The inputs are chunked and stitched together into...

Hmm, I'll try and come up with a less intrusive stop-gap solution for now.