kd-11
kd-11
SPU + PPU running native LLVM.  The codegen is unoptimized, there is a lot of room for improvement. I'm never writing a MachineFunctionPass again so I hope I can...
With research being completed, I've created some smaller tasks to help merge in the changes. I'll close this ticket once the other 4 have been closed.
Closing now that we have shipping CI builds. It's now official 🥳
This needs to be tested on min-spec (i.e 512MB VRAM). It's not easy to tell what changed which is why we don't really bother upgrading this thing as we already...
On latest master, we have native arm64 support added to LLVM on macos. You can now play games with full LLVM JIT to maximize performance.
Definitely not, when I build locally I don't do any weird customization. Just install the same deps we have for x64 and build. The one thing I do for better...
I didn't have to do anything with cubeb either, though I don't build x64 rpcs3 on macos these days so it is likely a conflict with the x64 build setup...
> Just playing in Bristol with a few minutes I got this error crash How long are we talking? Usually with games like these I struggle to play and if...
CPU blit is not feature-complete as it is a debug option. Does it work with all the other options without CPU blit?
Retest and update. A lot has changed since april.