kd-11
kd-11
Is the problem reported by the OP still present?
Let's get some fresh RSX captures for this one. Some of the artifacts like the broken transparency of the bird sprite should be (hopefully) straightforward.
I'm not able to reproduce any of the glitched sprites. I need better instructions for this I guess. P.S I'm not talking about the lines, those are caused by something...
I was able to reproduce. The render is correct, but has strange inputs from somewhere else that I was not able to find quickly. I had to move to other...
Enable "Read Depth Buffers" from advanced tab and set shader compiler mode to "Legacy" to avoid skipping any draw calls.
Don't do that lol
The red line happens due to how the game works, it is indeed part of the buffer, because the game is actually rendering at 1280x768 instead of 1280x720. The bottom...
Just to clarify for future readers, in my last post I mentioned the game rendering at 1280x768 - the extra 48px are not part of the resolution. They are below...
Test with https://github.com/RPCS3/rpcs3/pull/13901
Is graphics flickering still an issue?