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Ratchet And Clank Future: A Crack in Time Freezes Randomly

Open GioHiTech opened this issue 5 years ago • 15 comments

Been trying to play the game but every time the game freezes on a random part of the level but keeps playing audio. Here are my specs:

Ryzen 5 2400G GTX 1060 6GB 16GB RAM

Would there be any known fix to this? I'm aware the processor is relatively weak for emulation, the framerates tank sometimes but I'd be willing to play the game if there is a way to play the game without these random crashes, or at least be able to finish the first level.

GioHiTech avatar Jul 29 '20 19:07 GioHiTech

RPCS3.log.gz

GioHiTech avatar Jul 29 '20 20:07 GioHiTech

are you using patch?

isJuhn avatar Jul 29 '20 20:07 isJuhn

No, I wasn't aware of it. How would I go about applying these patches?

GioHiTech avatar Jul 29 '20 21:07 GioHiTech

it says at the top of the page

isJuhn avatar Jul 29 '20 21:07 isJuhn

The patches worked for ToD and QFB, but A Crack in Time still suffers from this problem. I've also noticed that there's a big chance that the game will crash with a "Memory Allocation Underflow! x44" whenever I toss the wrench at an enemy or a crate.

GioHiTech avatar Aug 02 '20 03:08 GioHiTech

are you using patch?

Why remove this patch now?

arcadee1977 avatar Sep 07 '20 10:09 arcadee1977

@arcadee1977 it seems only game hacks and enhancements are allowed on the main page, patches that workaround emulator inaccuracies has been moved to the Canary page.

@GioHiTech added ACiT freeze fix, make sure to use version 1.00 as 1.20 has SPU freezes that I haven't figured out.

isJuhn avatar Sep 14 '20 18:09 isJuhn

thanks@isJuhn ,but you also have ACiT:BCAS20098 or NPEA00453 's freeze fix patch?

arcadee1977 avatar Sep 15 '20 02:09 arcadee1977

Is this still an issue?

nitroos-ai avatar Apr 13 '22 21:04 nitroos-ai

Yeah Having the same issue at axiom city

DoudsonFire avatar May 13 '22 05:05 DoudsonFire

Yes, its still an issue, it freezes randomly

titoshadow avatar May 13 '23 19:05 titoshadow

Try https://github.com/RPCS3/rpcs3/issues/12585

kd-11 avatar May 14 '23 20:05 kd-11

https://github.com/RPCS3/rpcs3/pull/13859 this ?

titoshadow avatar May 14 '23 21:05 titoshadow

#13859 this ?

Indeed, yes. In low memory scenarios crashes can still happen, but maybe not as frequently.

kd-11 avatar May 14 '23 21:05 kd-11

Well I have been able to play quite longer, but still having issues (repeatable, recurrent in the same exact point) when fighting the batallaplex hydra, in which the game freezes after 3 seconds.

Will try to get more info on this, since it seems to be a different kind of animal.

Thanks for your help !

titoshadow avatar May 23 '23 19:05 titoshadow

Coming back to this issue after a while, ACiT runs much better, however the game (more often than not) crashes when I throw Ratchet's wrench at something, and tethering onto things (which is essential to progression) also counts. I have the canary patch applied on BCUS98124 version 1.00.

Ryzen 5600x / GTX 1060 6GB

GioHiTech avatar Aug 11 '23 15:08 GioHiTech

Here's a crash report from when I threw a wrench in Torren IV (I had the issue many times on Vorselon's ship but managed to, somehow, not crash the game and keep progressing)

RPCS3.gz

GioHiTech avatar Aug 11 '23 21:08 GioHiTech

Okay, this is going to sound ridiculous, but: I'm playing the game on keyboard and I bound the R2 (ready throw) key to left CTRL. Rebinding it to a mouse button just... fixed the issue, I don't know why.

GioHiTech avatar Aug 11 '23 22:08 GioHiTech

@GioHiTech do you mean the game is not crashing anymore ?

titoshadow avatar Aug 15 '23 12:08 titoshadow

@titoshadow for me, nope. After I got the issue fixed I had like 2 crashes across a whole playthrough

GioHiTech avatar Aug 15 '23 16:08 GioHiTech