kd-11

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The texture in question is marked as swizzled during rendering, but is actually stored in linear format.

The swizzle operation is not being done using blit engine and is loaded straight from memory as-is, but the texture configuration registers are clearly expecting a swizzled input, right down...

Just to update, I was right, the game is using a swizzled raster to generate the texture but we only support linear readback. I haven't had time to complete the...

Should be fixed by https://github.com/RPCS3/rpcs3/pull/8664

This is a completely different problem now, looks like broken synchronization to me. I'll get back around to this at some point.

Retry with https://github.com/RPCS3/rpcs3/pull/8696 which fixes some problems with the last patch. If that doesn't fix it, at least provide a save for this game as it is torture trying to...

Please retest this. The texture subsystem has been rewritten since the last time I touched this issue.

Closing. Request to reopen if you can still reproduce.

Verified. Only affects the windows AMD driver, AMDVLK which is the same driver with LLVM backend works fine on linux.