Regression: Tron: Evolution [BLUS30457] bloom broken (#10733)
Bloom broken by this commit: https://github.com/RPCS3/rpcs3/pull/10733
Build before (12649):

PR:

Other example:

Config: Windows 10 64-bit GeForce GTX 3070 AMD Ryzen 5900x 32GB RAM
Needs some kind of capture, renderdoc or RSX capture will suffice.
RSX capture BLUS30457_20211109131624_capture.zip Log: RPCS3.zip
Tiny problem with this regression report - it references a known-bad PR. The dynamic indexed loads were implemented properly later. This is what it actually looks like a few weeks after the mentioned PR:

I'm not able to tell if anything is wrong from the capture, it seems bloom is working as intended. This game has some very intense bloom by design and you probably also need WCB to enable a full classic HDR pipeline.
Is it possible to get some matching shots of rpcs3 vs ps3?
I only noticed this issue on that 1 single chapter of that 1 room. It's a minor enough issue that you could miss it and never realize there was an issue at all. And yes can get updated information with ps3 capture as well.
Thanks. That would help a lot. Remember to enable WCB (and maybe RCB too) when getting the rpcs3 shot. From the before and after comparison, it is obvious bloom was broken before the PRs and working after, so the question is just to check how different the new behavior is vs native PS3.
@kd-11 Here's everything. This is definitely not rendering correctly.
Latest master build:

Real -

Capture: https://drive.google.com/file/d/1Hy8zuMrE1HK5rSr43EOrLlAnQbT_WlNk/view?usp=sharing
Thanks
Still an issue as of 0.24.14141 (Sep '22).

Still an issue on 0.0.27-15035-73dba6d6 (May '23).
Still an issue on 0.0.28-15215-073b723c RSX capture BLUS30457_20230620181602_capture.zip
Still an issue, tested with the latest master build: (rpcs3-v0.0.30-15912).