kd-11

Results 365 comments of kd-11

Ok, this one is going to be annoying to fix. I'll think of something. Fixing this game will just break Tales of Graces F again.

This should be fixed now with the "hardware MSAA resolve" option.

The water rendering changed after implementing signed normalization for INT8 textures correctly, but it still looks odd. The problem is the complexity of the shaders in question especially after full...

Btw, I need a ToD save for the flamethrower performance investigation. There is a chance it's not fixable but we can at least look into it and figure out why...

I had an epiphany about the LLVM incompatibilities. I'm fighting the ABI so hard trying to make everything stack-based on an architecture that is all about registers. There is 0...

Well, we're back to running simple games after the guest enter/exit rewrite. ![image](https://github.com/RPCS3/rpcs3/assets/15904127/c226e46a-f03f-48fb-b260-896a1b2dd6cd) Now comes the boring task of figuring out why most commercial games crash. The good news is...

Commercial games now work with PPU LLVM though there is some severe memory corruption coming from the LLVM-generated subroutines. The odd GHC behavior continues and I can see functions writing...

~~And now we're back to needing a custom LLVM again. My original work was based on a specific branch of rpcs3 that was very old (maybe 1-2 years) since that...

Got mandelbrot SPU demo to run with some heavy hacks littered around the codebase. I think that's enough experiments, I'll start slowly putting everything together and hopefully we get a...