kd-11
kd-11
This seems to be a problem with the game itself, its leaving some random texturing bits active which will generate different shaders each time. The best I can do is...
After looking at this for a while, I now understand why it is flickering. Unfortunately, RSX rendering has nothing to do with the underlying cause here. There are 2 types...
Provide a log. EDIT: If you cannot get a log normally, set your log window to capture notice level and then paste the output in gist or some other external...
This is a symptom of the previously discovered problem. Basically, we have a texture with the cubemap flag set that is used in a shader for a tex instruction that...
https://github.com/RPCS3/rpcs3/pull/10993 should allow the game to run with the broken shaders again. I'll have to run some tests on real hardware to determine what is supposed to happen when a...
Hmm, I'm pretty sure this is a pushbuf issue, but need to verify.
I was wrong, I broke vertex textures.
Fixed by https://github.com/RPCS3/rpcs3/pull/15453
Looks like the fix only solved the problem for code veronica which is weird. i guess the changes caused multiple unrelated regressions. I'm not sure how to proceed since this...
This was already tracked in https://github.com/RPCS3/rpcs3/issues/5444 I started some work on it after osk but it stalled and I got distracted by other things.