Janine Liu

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This would also be useful for animation with morph targets, since the weights are packed per keyframe. It gets even more cumbersome to pull the data when `CUBICSPLINE` interpolation is...

As of 1.97, I can reproduce this issue with the new `Model` implementation.

Thanks for your interest in contributing @Sn00pyW00dst0ck! I don't believe anyone has started working on it, so feel free to contribute and open a PR when you're able 😀

Looks like this was addressed by #10803, so I'm closing this issue.

This is no longer a trivial issue, as found in #10955: > The problem with the unit tests comes from rendering problems with the geometry itself. The changes have caused...

Hi @engine5d, We'd like to support this extension, but it is currently not on our roadmap. We'll be sure to give updates when we work on it!

@csciguy8 On a local, city-based level, the movement does feel smoother. (It feels less like trudging through molasses when I fly over a building.) I do wish it was slightly...

> When now it just has a "x 3" fudge factor. I don't think there's any rule here as to what feels right... Yeah I saw that, but I'm worried...

@lilleyse This should be, yes. I'll close the issue

Earlier in the iOS CI logs, I see this warning as well. Not sure if it's related: > CMake Warning at cesium-native/extern/KTX-Software/cmake/version.cmake:151 (message): Error retrieving version from GIT tag. Falling...