Janine Liu

Results 247 comments of Janine Liu

Thanks @csciguy8 ! This is much better. I found that when I use the scroll wheel to add speed multiplier, I'm still able to phase through the ground. However, this...

Trying to do some experimentation to resolve this issue. I made some test modifications to our ML_DitherFade Blueprint. From what I understand, the "Fade Percentage" seems to roughly translate to...

I noticed an interesting comment in "Dither Temporal AA"... ![image](https://github.com/CesiumGS/cesium-unreal/assets/32226860/9cfdcb26-852e-47bb-9510-7b61d8b7ebc9) So I tried something silly by inverting the fade percentage (using a `1 - x` node) ... and it weirdly...

@timoore haven't forgotten about this PR, I'll plan to take another look tomorrow :pray:

Thanks for addressing all the feedback @timoore ! Sorry I didn't see this earlier, you're welcome to @ me after you push changes to get my attention :smile: Merging now!

> I committed a change for our .uplugin file to target 5.2 now (our new min version) > > Also, do we need to update CHANGES.md to note our removed...

Another forum case that would benefit from this: https://community.cesium.com/t/having-photorealistic-3d-tiles-content-ready-when-the-camera-arrives/31635

This is an old issue, but I'm repurposing it for a recent trend of these memory-related errors. On [the forum]( https://community.cesium.com/t/release-of-invalid-gc-handle-the-handle-is-from-a-previous-domain-the-release-operation-is-skipped/31649), a user noticed this error come up while viewing...

Yep. I asked the user for more information before opening the issue. (Just wanted to do so before I forgot.) They posted the full log [here](https://community.cesium.com/t/error-with-android-build/31652/3). It looks like this...

Turned out it was the long paths issue, thanks @kring !