Janine Liu
Janine Liu
@lilleyse did you have any comments on this PR?
@lilleyse updated, could you take another look?
@ptrgags updated, I just redid my changes on top of the latest update on `main`. I left `ModelDrawCommand` and `ClassificationModelDrawCommand` untouched since those will be affected by #10716. In addition...
I'm running into the same issue on Windows.
This came up on the forum: https://community.cesium.com/t/modelexperimental-rendering-3dtileset-failed/19759/3
Link to the forum post that brought this up: https://community.cesium.com/t/debugwireframe-not-working-with-3dtiles-content-gltf/19741/4
Tangentially related (though if this should be its own issue that's fine too), when #10549 fixed the improper handling of translucency in `ModelExperimental`, it exposed that custom shaders wouldn't work...
> Certainly possible to do the pass filtering with the result, though whether that's a good idea (GPU divergence-wise) probably depends on the user's shader That's a fair caveat; if...
@CodeBoySun have you tried using `Model.fromGltf` (or `ModelExperimental.fromGltf`, which is a rewrite of `Model` that we plan to put into production by August) ? The `Entity` API has more indirection...
@CodeBoySun Is there any other information about your glTF that we should know? Does it have metadata, Draco compression, or a lot of nodes / primitives? If you aren't able...