Janine Liu
Janine Liu
Hi @ShineSea, Great to see interest in the glTF Gaussian splats extension! We currently do not have a timeline for this feature, but it's definitely on our radar, especially as...
I'll keep this issue open so we and others can continue posting on this in the future :smile:
I can reproduce this issue still, though I had to alter the workflow a bit. The crash didn't happen until I closed Unreal, re-opened it and then opened the Blueprint...
Sorry for the delayed response to this @jqntn! I confirmed that I can see the same errors in 5.6 with Cesium for Unreal Samples. I'm not sure how immediately we...
Thanks for the report @yunikoyato, and sorry for the inconvenience. We'll try to triage this ASAP
Hi @yunikoyato, After a further look, it appears that you're trying to build an Android x86_64 build. Unfortunately we don't offer x64 support, though we can use this issue to...
Just noting that in UE 5.6, the Editor camera comes with "Orbit Around Selection" and "Distance Based Camera Speed" options that at least get the camera part closer to being...
Hi @Hummingbird1246, You might have better luck with the suggestions from the following forum thread: https://community.cesium.com/t/tile-loading-issue-when-recording-panoramic-videos-with-cesium-for-ue5/41343/2 Let us know if any of them work!
Hi @Hummingbird1246, it's been a while since we heard from you. I'm going to close this issue to keep things tidy, but please post on the community forum if you're...
Hi @ELeeScape, That kind of function doesn't currently exist, but it sounds like it would be useful! We were actually working on a similar feature that "clamps" objects to the...