Janine Liu
Janine Liu
Hi @whitebozo, did you end up signing a CLA? Let us know if this is ready for a review, we'll be able to take a look!
This'll also be helpful for skipping WebGL builds since we don't support WebGL at all, as mentioned in #198.
Came up on the forum here: https://community.cesium.com/t/cesiumsunsky-for-unity/31548
Starting to think about this issue -- I know that Cesium for Unreal auto-generates a material with nodes that retrieve the metadata for the user. To my knowledge, there is...
I found out that it's possible to write custom shader GUIs for both regular materials and shader graphs ([source](https://forum.unity.com/threads/shader-graph-using-own-customshadergui.869806/)). Which gives me an idea for a potential workflow, given that...
Came up on the forum: https://community.cesium.com/t/select-a-building-and-change-its-color-in-unity/29479
Came up again on the forum but regarding point clouds: https://community.cesium.com/t/pointcloud-color-classification-in-unity/29764
Here's an old (closed) PR we might be able to use for future reference: https://github.com/CesiumGS/cesium-native/pull/287
For reference I'm linking to the forum post where people were having this exact problem: https://community.cesium.com/t/ui-problem-with-the-cesium-window-add-buttons-do-not-work-anymore/22455/14 Basically, the clickability of the button seems to be influenced by people's screen scaling....
Thanks @kring ! (and thanks @raggnic for the initial contribution!) Merging now :smile: