Janine Liu

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I can't actually seem to reproduce this on 5.2, 5.3 or 5.4. I made sure that Occlusion Culling was turned on, and I zoomed around the area for a while,...

I wonder if this is the same / similar problem to https://github.com/CesiumGS/cesium-unreal/issues/914? Though, people on that thread have reported having the problem in 5.2 and 5.3. I downloaded one of...

Hm I still can't reproduce this error on my machine, regardless of engine version. And I tried this too on our office desktop, on 5.1 No dice. I'm going to...

It's probably because the DynamicPawn relies on its distance from the terrain to compute its dynamic speed. Basically, on every update it raycasts to the center of the earth (ECEF...

As of the official release, we have updated: - [Quickstart](https://cesium.com/learn/unreal/unreal-quickstart/) - [Adding datasets](https://cesium.com/learn/unreal/unreal-datasets/) - [Placing objects on the globe](https://cesium.com/learn/unreal/unreal-placing-objects/) - [Sublevels](https://cesium.com/learn/unreal/unreal-sublevels/) - [Fly to location](https://cesium.com/learn/unreal/unreal-flyto/) - [Google Photorealistic 3D Tiles](https://cesium.com/learn/unreal/unreal-photorealistic-3d-tiles/)...

#1414 doesn't address this. I think that it has to do with the fact that the "DitherTemporal AA" node that we use, doesn't have good defaults when Temporal AA isn't...

@csciguy8 Just letting you know that I'm not ignoring these PRs, but I'll probably wait until after the release this week to review / merge them.

Thanks @csciguy8 ! It seems like this works well, I can't seem to get the camera stuck despite my numerous attempts :smile: Will merge when CI passes

I'm really late to this, but I'm not a fan of the deceleration at much higher speeds. I'm not opposed to deceleration entirely, but I think it needs to scale...