Better hints to set `enableDebugWireframe` in tileset constructor
As of Cesium 1.97, the enableDebugWireframe flag will be required for debugWireframe to work, for both Model and Cesium3DTileset. Otherwise, nothing happens when debugWireframe is toggled. We should more clearly convey to the user that enableDebugWireframe needs to be set true for debugWireframe to work.
Some suggestions:
-
oneTimeWarningif a user is settingdebugWireframe: truein the tileset constructor without settingenableDebugWireframetrue, or if a user is settingdebugWireframeat runtime - same for
Model - disabling the wireframe checkbox in
Cesium3DTilesInspector, with some text thatenableDebugWireframeshould be true for this to work`
Link to the forum post that brought this up: https://community.cesium.com/t/debugwireframe-not-working-with-3dtiles-content-gltf/19741/4
I can take a look into implementing this if nobody else has started working on it.
Thanks for your interest in contributing @Sn00pyW00dst0ck! I don't believe anyone has started working on it, so feel free to contribute and open a PR when you're able 😀
Looks like this was addressed by #10803, so I'm closing this issue.