Janine Liu
Janine Liu
I've been trying to bring this up to par so we can have basic point cloud rendering in Unreal, but it's been tricky working with the LIDAR plugin. Some pros...
Actually @azrogers, I'll look into the KTX2 related errors since they're out of scope for this PR, and they may have been related to the `ktx` -> `ktx_read` changes.
@azrogers Thanks for resolving the suggestions! I think you're still missing a catch for adding assets from the single user server. (It works in Unity, but I don't see equivalent...
Hi @yuziqii, The project board you linked hasn't been updated in a long time 😅 Yes, we have updated Cesium for Unreal to support `EXT_mesh_features` and `EXT_structural_metadata` as of version...
This PR is outdated; instead of creating a `___Content` class this should be implemented as a `PntsToGltfConverter`. I'm going to close it and open a completely new one once enough...
I'm going to close this PR (but keep the branch) because it looks like this PR is using the old content architecture, and a lot has changed since then. We'll...
Closing this since we've moved to GitHub actions already.
Unfortunately this does not address #1104. ☹️
Closed by #1245
Hi @zhwy, Models can be instanced on the GPU if they contain the [`EXT_mesh_gpu_instancing` extension](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing/README.md), but as of now there's no class to instance models without the extension, or instance...