Fribbels

Results 118 issues of Fribbels

### Motivation We'll be expanding our vitest suites with more test cases ### Objective Run tests on build and github actions similar to the playwright ones currently

### Motivation Currently the relic scorer only has the ability to import relics themselves, but not the equipped character. A possible use case might be that the user wants to...

### Repro steps * Import relics from Archiver / Relic scorer * Edit a verified relic's substats and then save * The relic still remains verified ### Objective Once edited...

# Pull Request Preview PR for WebGPU implementation. Playing around with implementing the optimization code in wgsl to see what the limits are, looks like we can hit around 300m...

# Pull Request To be revisited after optimization engine redesign ## Description ## Related Issue ## Type of Changes ### Added ### Changed ### Fixed ## Checklist - [ ]...

Copying repro steps from discord ![Image](https://github.com/fribbels/hsr-optimizer/assets/7908525/6051025a-0b4e-47a0-b38d-2ab995390b8d) This is unrelated to the upload but also happens to other places on the background

### Repro steps * Optimize Jingliu E3, max her conditionals * Change her to E4 again and press start. The numbers appear to not increase because the HP drain conditional...

### Motivation The popup modal for 0 permutation cases appears to be successful. We can expand this to other error behaviors ![Image](https://github.com/fribbels/hsr-optimizer/assets/7908525/6794e311-2c54-499d-add6-7a901e4c1a6e) ### Objective Show popup notification and fix steps...

### Motivation Currently some players have a hard time deciding which piece to farm for, or which slot to use Relic Remains on crafting, or the resin for a guaranteed...

### Motivation Currently the character portraits are applied without offsets, which leads to some characters looking weird/standing out like Dr Ratio extending off the page ![Image](https://github.com/fribbels/hsr-optimizer/assets/7908525/b3f21085-0cef-4c69-b159-c664ee0896b2) ### Objective * Add...