Fribbels
Fribbels
### Motivation Currently the DPS score analysis is just a data dump of numbers and leaves it up for the users to interpret the values. It lacking in polish and...
WIP # Pull Request ## Description * ## Related Issue * ## Checklist - [ ] I have added commit messages that are descriptive and meaningful. - [ ] I...
### Motivation Some characters perform better with energy ropes in certain situations, E6 topaz for example, but DPS score doesn't account for it ### Goal Compile a list of characters...
### Motivation Some conditionals are currently boolean switches but they vary in battle, for example Cruising's crit chance buff ### Goal Go through all the conditionals and compile a list...
### Motivation Previously there were multiple metrics for toughness damage, one where basic attacks were 1, 10, and 30. We standardized on the 30 version but most sites seem to...
# Pull Request ## Description * Partial solution for https://github.com/fribbels/hsr-optimizer/issues/560 * We still generate the full array then condense it down, ideally we just build the condensed array as we...
### Motivation At a high level the GPU optimizer added in a bunch of optimizations for performance which the CPU users don't have access to. While its not possible to...
### Motivation Currently we're generating the permutations of all possible relic and ornament sets in order to use O(1) lookup in the optimizer loop. For ornament sets this isnt an...
### Motivation Currently the GPU acceleration is being suboptimal with buffer usage & transfer, there's potential for improving the permutations/sec with some more efficient code ### The problem The current...
Don't have a repro step for this one but sometimes when developing on localhost, a vite reload will crash the page and then the save file gets reset to blank....