Fribbels
Fribbels
### Motivation Currently only a few technique buffs are included in the passive calcs ### Objective Go through each character's technique abilities and add their buff values to the conditionals...
### Motivation Currently the optimizer only simulates a single event in combat, like a skill activation or followup attack. This is fine for finding builds, but when it comes to...
### Motivation Currently each character has presets that just have a Standard option for inputting main stats + weights  ### Objective Add a second (or more) tier of presets...
### Motivation Currently whenever we get beta leaks for new characters, I have to do a lot of manual work in adding the character files, assets, etc. ### Objective Build...
### Motivation Currently the optimizer assumes all DoTs land for damage calculations. Which is a problem when for example if you have a higher DoT value but lower EHR value,...
### Motivation I usually have to go find the ehr formula and then look up a character's hit chance and any buffs they have and then run the calculation and...
### Motivation Sometimes I just want to know the chance of pulling a character given my current pity counter ### Objective Add a new tab with a calc tool for...
### Motivation When I'm building a team, its hard to think about the team's turn order unless I have a tool. For example, speed tuning a kafka/black swan/ruan mei team...
RE: https://github.com/fribbels/hsr-optimizer/pull/50/files?diff=unified&w=1#r1460271520 Needs some investigation - It seems like the equipped links are not maintained during import into DB - Make sure equippedBy's and character.equipped match
### Motivation Currently there's no shielding output calc and only an OHB column for healing ### Objective Calculate shield/heal values per character and output them to the grid. Take into...