Fribbels
Fribbels
### Motivation Currently its difficult to decide between aiming for higher damage stats or aiming for higher speed to hit certain breakpoints. ### Objective Add a column(?) or more tooling...
### Motivation Currently damage calcs for the most part assume the attacks are a single hit. The per-hit stacking mechanics of the ashblazing set are calculated by averaging the ATK...
### Motivation This one's more of a personal peeve but I dont like how some scrollbars look and they take up unnecessary space  ### Objective Move towards using firefox...
### Motivation Currently the only way to exclude a specific relic is to equip it to a lower ranked character and enable the rank filter. Sometimes some users want to...
### Motivation Currently: Unrolled relics (+0, +3 etc) can have their main stats maxed, but their substats are included as-is, which means they are unlikely to be selected in the...
### Motivation Currently the only importers are PC or relic scorer via character profile. ### Objective Build or integrate with a mobile scanner to allow mobile & mac users to...
### Motivation Currently saves are only stored by browser storage, so the only way to transfer saves is by creating a save file and transferring it to diff computer ###...
### Motivation Currently the user has to specify an enemy level and RES %. ### Objective Allow the user to preselect a type of boss, like "MoC 12 Kafka" or...
### Motivation Currently trace stats are hardcoded in DataParser and the the ability scalings in the conditionals files. While this works, it can be mistake-prone and can get unwieldy to...
### Motivation Currently the optimizer only supports one loaded save database at a time. This functionality is OK for now but can be annoying for people with multiple accounts. ###...