[Feature] Tool to calculate # of days / # of runs of a cavern to farm an upgrade to each relic relic
Motivation
Currently some players have a hard time deciding which piece to farm for, or which slot to use Relic Remains on crafting, or the resin for a guaranteed main stat.
Objective
Calculate some sort of measure of the difficulty of farming an upgrade for a particular slot - such that the score ends up higher than the current relic in a slot, show it either on the relics card or an expanded menu
https://github.com/IceDynamix/est-tbp
Holding on to this one for UI design. Gotta figure out placement
Putting into low priority queue since DPS scoring is more accurate than substat scoring, need to reimagine this to account for combat score