Fribbels

Results 118 issues of Fribbels

### Motivation Its not immediately clear how RES works in this game and how it translates into chance to resist debuffs ### Objective On the optimizer grid, add a column...

### Motivation Currently users have to click into the discord link / github link to find out more info about the optimizer & contributors. We could improve the project's visibility...

Now's a good time to start migrating to TS for maintainability - creating a tech debt task to track. The vite migration has completed, now we're migrating typescript files piecemeal

### Motivation Currently a lot of the math is hidden - For example, skill damage increase, def shred, res pen, etc. Part of the reason is to minimize the amount...

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Could use some help with this one! More details in #dev-projects on discord Idea: The character scorer is getting increasing amounts of traffic now - we can gather some interesting...

project

### Motivation Currently the optimizer is limited to web workers and can impact browsing other tabs or slow the system down while its running ### Objective Connect the browser optimizer...

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### Motivation Current we only have the Full-account import (takes a while), and the relic scorer import (limited to 24 characters, have to manually assign relics to characters) ### Objective...

### Motivation Currently the WebGPU implementation is underway but the trouble is we have to maintain two copies of the codebase. One in js and one in WGSL. ### Objective...

### Motivation Kel-Z's scanner recently (or soon will) release an update for partial imports, such as "Import most recent 20 relics". Currently we have no way to import those bc...

### Motivation Currently we have one weight profile per character - which can be edited but the scoring weights don't fully work for every build/playstyle: for example crit vs dot...