Fribbels
Fribbels
### Motivation I just kinda threw the relic scorer page together with duct tape but this is the most shared/viewed page of the optimizer and could use a visual update...
### Motivation Currently we have the damage numbers listed out in columns but its hard to mental compare 58203 vs 57921 for example. ### Objective It would be nice to...
### Motivation Currently when new relics are imported, they just get lost in the relics tab and its hard to tell which ones were just added ### Objective * On...
### Motivation Currently the user only sees an output number: 243.2% Crit DMG but has no way of knowing which sources contributed to that: base stats, traces, relics, sets, buffs,...
### Reproduction link [](https://stackblitz.com/edit/react-cmczs9-znoxlu?file=demo.tsx) ### Steps to reproduce Drag to change the editor/demo screen size Drag until the width is 1300, nothing happens ### What is expected? I...
# Pull Request Implementation of webgpu optimizer ## Related Issue * https://github.com/fribbels/hsr-optimizer/issues/27 ## Description TODOs: - [ ] Research / Prototype - [x] Initial performance estimate - [x] Prototype the...
### Motivation On page load, we score every single relic's potential against all characters. This n x m operation is growing pretty fast with 2000 relics and 60+ characters now,...
### Motivation The current substat scoring doens't consider the context of the maximum potential of the relic so the can be cases where its not accurate for custom relics. ###...
### Motivation Currently Acheron E1 - E2 dont have a scoring damage difference since the conditionals assume the nihility teammates are maxed out. ### Goal In the precompute params/etc calculate...
### Motivation I notice some people have weird font on their browsers which messes with the text size on cards/etc ### Goal Install a standard font and use it throughout...