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draft: implement optimizer worker in webgpu

Open fribbels opened this issue 1 year ago • 0 comments

Pull Request

Preview PR for WebGPU implementation. Playing around with implementing the optimization code in wgsl to see what the limits are, looks like we can hit around 300m permutations per second on a gtx 1060

fribbels avatar Mar 03 '24 03:03 fribbels