Eugene

Results 125 comments of Eugene

Bundle is not supposed to be created at all with Makefile, currently only native binaries are produced, MacOS support is limited to this state

Most likely, but I'm not familiar with its structure

Original 1.32 engine plays cinematics in such way _at least_ in 5:4 mode (1280x1024), nothing to fix

Thank you for your work and intentions. I'm already reversed shader load order (since 2009) and commented known buggy shaders in renderer code. For future - sure, I'd like to...

OSP mod is doing memory corruption inside its game code, it is a known issue, switching to other engine or 32-bit version may mitigate this issue but does not solve...

I can't check it now but I assume that it is fp rounding errors, yes. If those values somehow connects with QVM and internal mod memory structures then there is...

Viewpos maybe, I can't tell exactly. But all pmove code is 32-bit floats so it will suffer from precision loss not depending from engine-side fixes

It depends how much precision you need: for -65535/+65535 map bounds you will have 23 (mantissa) minus 16 (65535) = 7 bit fraction = 0.0078125 units granularity at the enge...

> Can you at least point me in the right direction WHERE to change the 'units granularity/precision'? You can't change it, read about 32-bit floats and how its precision scales...

Try with `\r_mergeLightmaps 0`, this looks very similar to #68