Eugene

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For black color it should be `qglClearColor( 0, 0, 0, 1 );`, no need for `c` as variable at all

What file you should edit for what? Bots issue is related to gamecode and networking (latency negotiation)

Unpredictable stuttering in 95% cases comes from unpredictable environment (e.g. your system), there is no known flaws in engine that may cause that To search for functions and more -...

Set `\r_vbo 1`, it may help a bit. I can only suggest that engine/moltenvk uses some suboptimal buffer or texture format - that may cause such big performance drop, or...

> 2560 x 1440 `seta r_ext_supersample "1"` `seta r_hdr "1"` On mobile GPU, really?

I don't see any anomalies there, even on integrated GPUs, it seems like skybox takes significant amount of drawtime in some world positions, nothing more, try without r_hdr - that...

Yes, IIRC nvidia/AMD has similar tools too, you may use universal tools like RenderDoc but reported metrics will be not very handy

I guess not, this is a very odd feature as for any Q3 engine

It may require mod-side support too, however spearmint is GPLv3 so its code cannot be simply borrowed by this project