Eugene

Results 125 comments of Eugene

Applied in https://github.com/ec-/Quake3e/commit/93cb4701f3ca8e38849cd3fcb270be77b4aec331, please test by using `+set fs_basegame "baseq3/missionpack"`

Try to disable `r_ext_multisample` or `r_hdr` to see what option actually causes significant performance drop

Well, there is no platform-specific code in Vulkan/OpenGL renderers so it all depends from driver optimizations for a specific platform

try to experiment with `vid_xpos` and `vid_ypos` from command line, it might be related to problem reported in https://github.com/ec-/Quake3e/pull/210

`Com_Error( ERR_DROP, ... )` inside exception handler should close all running qvms without issues, it seems like that you already have some memory corruption at exception point

Please tell AMD driver version you are using and hardware, at least for now, it might be useful to guide in similar cases

Try `+set fs_homepath "~/.q3a"`, it is an issue with system paths, not engine

1) mod/engine can't handle big number of connected clients because it simply crashes on a massive configstring updates so in real you should use less than 32 clients, anything greater...

Possible fix - do not use dedicated body queue and allocate entities dynamically depending from current usage (like it works now for projectiles, events) I fixed 64-client usage but as...