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Some weird colorful lightmaps on the floor

Open mgorchak-blackberry opened this issue 3 years ago • 5 comments

I'm running Vulkan renderer using two days old Quake3e code from master branch. Hardware is Intel KabyLake NUC, Mesa3D 21.2.4.

Please check the screenshot below:

screenshot-colorspots

Thank you!

mgorchak-blackberry avatar Jan 27 '22 01:01 mgorchak-blackberry

Try with \r_mergeLightmaps 0, this looks very similar to #68

ec- avatar Jan 27 '22 15:01 ec-

Yes, it fixes the lightmap issue.

mgorchak-blackberry avatar Jan 27 '22 15:01 mgorchak-blackberry

Please check also OpenGL build on maps like lun3dm5

ec- avatar Jan 27 '22 17:01 ec-

Unfortunately I can't. It is running under QNX, we have OpenGL ES and Vulkan there only, no OpenGL.

mgorchak-blackberry avatar Jan 27 '22 17:01 mgorchak-blackberry

Try with most recent sources

ec- avatar Feb 09 '22 15:02 ec-