Eugene

Results 125 comments of Eugene

> Since then, I always started from build/release-linux..... directory with +set fs_basepath! that's seems like an issue because by default `Sys_DefaultBasePath()` returns `Sys_Pwd()` so it properly checks for dlls nearby,...

IIRC Vulkan support has beed added to SDL2 since 2.0.**5** otherwise it wouldn't even compile - that's why `USE_VULKAN_API` definition was added to compile in legacy environments

> Vulkan support is either not configured in SDL I guess that when SDL `2.0.10+5rpi` came out - there were no official Vulkan driver yet available so they run `./configure`...

> You might be missing SDL_WINDOW_ALLOW_HIGHDPI in the window creation Could you confirm this actually works? I don't have native linux environment to test it atm

Could you record demo and post it along with `q3config.cfg`?

I can't reproduce it on various Intel iGPUs. Also I see you have some modded textures (console, fonts, map etc.) - could you share your full setup somehow?

Now I am able to reproduce this crash with following settings: * r_fullscreen 1 * r_fbo 1 * r_ext_supersample 1 (effectively forcing 4k+ rendering) * cg_fov 110 I see zero...

Please record demo using in-game `\record` commad, it will catch last frame right at crash, then replay it to make sure it is 100% reproducible, because even for me -...

Tested with following Intel iGPU driver versions: * 07/11/2023,31.0.101.4575 - ok * 09/13/2024,32.0.101.6078 - crash * 12/26/2024,32.0.101.6449 - crash There's something were broken between 4575 and 6078, all validation layers...

At this moment I'm not able to figure out reason of crashes, even putting vk_wait_idle() before/after each significant operation doesn't help, it looks like as a driver bug so for...