Quake3e
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followpowerup not working properly on 1.32e (OSP 1.03a) 64bit dedicated server
/followpowerup is inconsistent. It seems to get bugged when two flags are held concurrently. Players who are coach on a team don't get the problem probably due to not following opposing team powerups. I could provide demos to help if needed.
OSP mod is doing memory corruption inside its game code, it is a known issue, switching to other engine or 32-bit version may mitigate this issue but does not solve it. I's suggest you to use more modern mods