Eugene
Eugene
By _dynamically_ I mean common entity pool, not fixed 8-item array It is possible to remove some items like server-side triggers, locations (already done) but this list is not long
It may need reworked proportional font engine like in baseq3, so not in near future I guess...
Initial `+map` command needed to launch game engine, it is not supposed to use any rotation code which executed **only at level end**. Also, rotation list could have duplicated map...
This function is not used in mod code
Essentially, this is a dead code from mod perspective, so the only correct solution - remove it from mod codebase, otherwise it is totally useless, there is no other 'but...'...
Close for now, I will look on it later
post your `\condump` & `q3config.cfg` contents, I suspect that you have `r_ignorehwgamma 1` or something similar
I see, you already have r_fbo set, then something (autoexec.cfg?) might just resetting it?
Try to compile and run debug build and post `\condump` contents here
SDL2 might not report correctly window dimensions for Vulkan in Wayland mode, I see no reliable ways to fix this on engine side