Eugene

Results 125 comments of Eugene

More detailed testing on Intel UHD 770: - 31.0.101.**5186** - ok - 31.0.101.**5333** and later - crash/artifacts At 5333 they added support for MTL (Meteor Lake) iGPU so I guess...

As of now: * 32.0.101.**6790** and newer - no artifacts/crashes Thus, versions you should **NOT** use: * from 31.0.101.**5333** to 32.0.101.**6737**

@SiLenCe-WB Nice, could you perform any tests on AMD iGPU systems?

`seta r_modeFullscreen "-2"` should do the job: it doesn't exists in original exe and uses native desktop resolution

Seems acceptable in general, no need for cvar, just properly mark change in code by comment/etc.

This should be handled by gamecode (mod), I see nothing that engine can help with

Did it will work properly with grates (entities placed behind alpha-channel tested surfaces) etc.?

There is an issues on some iGPUs: https://github.com/ec-/Quake3e/issues/312 so no new features will be added untill resolution

It is not supposed to be resized at all: on windows it is blocked by corresponding bits, linux/x11/WMs may ignore desired behavior and even do not notify window about changed...

please record in-game demo vid `\record` command and post your `q3config.cfg`, also show `\condump` logs