Eugene

Results 125 comments of Eugene

0 stencilbits implies **no** stencil buffer even for opengl renderer, the only solution to this "bug" is to hardcode it always enabled (along with color and depth bits)

Precompiled binaries should work fine. Otherwise in order to compile it you may need to install *distribution-dependent* packages which contains required header files for cURL, X11, SDL2, some distributions like...

@mxmilkiib try to compile with **USE_SDL=1** flag

There is a standard win32 ico file, you may try to convert it to format you need

Implemented in https://github.com/ec-/Quake3e/commit/f69865508ef4f3d63bcc82c8505d661a1c290f92

@grepwood please post recent compilation log somewhere

Engine tries to open "default" **ALSA** device, there is no such hardcoded **jack** dependencies, so this looks like as your local configuration issue. You may try to set **USE_SDL =...

SDL may still want to open the same default ALSA device, I see no engine-specific dependencies there