Philip Rebohle
Philip Rebohle
Looking at the trace, it doesn't really do anything special, and in fact it replays at ~27 FPS here once it reaches the menu, indicating that the problem is somewhere...
merged the pr now, should hopefully be fixed. It's a game bug either way though.
This sounds like a really gross band-aid for memory management problems on (current) NV drivers. Reason why I don't like it is because a) there's nothing in a game launcher...
Changed some memory allocation logic, should help with launchers a bunch.
Have you tried any other D3D11 games with DXVK on your setup? This doesn't sound like something that would only break one single game. Either way, Kenshi still works on...
Do you have HDR enabled or something? Might just be the AMD driver trying to do something with DXGI and loading ours or something, wouldn't be the first time that...
Yeah, don't know what's going on, I don't think this is somerthing we can fix.
Sounds good, our release builds are MinGW so we wouldn't be shipping these, but having publicly available artifacts with PDBs seems useful. Probably don't need to hide pdb generation behind...
Sounds like a game logic thing, vkd3d-proton does not affect that in any way.
Looks like something sets `D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_RENDER_TARGET`, which is illegal and expected to fail.