Sam Vanheer

Results 156 comments of Sam Vanheer

Graphical upgrades are out of scope for this project (see README.md for more information), but i'll leave this issue open if anybody wants to add this later when the project...

Sure, somebody could add a console command to change this along with a configuration setting.

This is technically cut content so it won't be fixed since it doesn't fall under the rules listed in README.md. I'm going to leave this open in case the community...

The following sounds are now checked for in all maps: * ambience/alienflyby1.wav * misc/ear_ringing.wav * weapons/explode3.wav * weapons/explode4.wav * weapons/mortar.wav * nihilanth/nil_alone.wav * nihilanth/nil_win.wav * Gonarch/gon_die1.wav The following maps have...

This is because they fire RPG rockets which are coded to always follow laser dots if they are in a cone in front of them. It's only exploitable in one...

This is because the cell phone is shown by way of setting the G-Man's `body` value to `1`. There's no way to change the body value through map scripting so...

Possible solution: https://github.com/unicode-org/icu https://github.com/viaduck/icu-cmake The above project relies on some third party server that hosts pre-packed ICU builds of some kind so an alternative that doesn't rely on that would...

Spirit's movewith is pretty limited, it doesn't really work like it should. Parenting support like Source requires this to be implemented in the physics code, which is in the engine....

That's a problem with the navigation system. The scientist is supposed to move to a spot next to the filing cabinets, then you can use him. You may have to...