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Consider adding software rendering water effects to OpenGL as a toggle

Open Kiok17 opened this issue 1 year ago • 1 comments

There is evidence to show Half-Life 1 maps were designed with the water of software rendering in mind, however software rendering forces low resolutions, and lower performance. Some people prefer the OpenGL water, as well as Opposing Force and Blue Shift maps being made with OpenGL in mind, so a toggle for this feature would also be appreciated. c1a0dsinkcomparison dmbouncewatercomparison sinkanimation xenwatercomparison

Kiok17 avatar Aug 17 '23 03:08 Kiok17

Graphical upgrades are out of scope for this project (see README.md for more information), but i'll leave this issue open if anybody wants to add this later when the project is open for community contributions.

SamVanheer avatar Aug 17 '23 15:08 SamVanheer