Sam Vanheer
Sam Vanheer
I built the SDK with the latest changes and it's pretty straightforward now, though i suspect beginners will get tripped up on the chmod error messages with `CREATE_OUTPUT_DIRS=1` because it...
> Ideally this would be the most logical approach, which is a targeted fix that addresses the problem at its source. However, this would break map comparability amongst different branches...
I tested this with a dedicated server hosting `boot_camp`. With a default copy in the dedicated server and a modified copy on the client, modified using ripent to add `"MaxRange"...
When was this demo recorded, and with which version of the game? (show output from the `version` command in the console)
Demo files are only compatible with the version of the game they were recorded with. You will have to play them back using the same version to get correct output...
You can try to use command line Steam commands to download older versions, but since SteamPipe only goes back to 2013 you won't be able to download the 2004 version....
See #1742 for the cause.
I retested this, the crash in `Steam_GSBSecure` is fixed because the engine uses a newer Steamworks version that automatically creates the game server object when accessed, but now there is...
This is the code in question that was added: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/weapons.cpp#L1192-L1221 For an example, compare: https://github.com/twhl-community/HalfLifeSDKHistory/blob/45df836c0edd026c8fd79ccb9bb0f3180a58325a/dlls/mp5.cpp#L188 With: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/mp5.cpp#L188 It accounts for the time between the next allowed shot and the next...