halflife-unified-sdk
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Fix non-looping sounds incorrectly set to loop
Some maps use ambient_generic
entities with non-looping sounds that do not have the Not Toggled
flag set. As a result, once activated saving and loading will cause the sound to play again.
These should be fixed whenever they are encountered.
The following sounds are now checked for in all maps:
- ambience/alienflyby1.wav
- misc/ear_ringing.wav
- weapons/explode3.wav
- weapons/explode4.wav
- weapons/mortar.wav
- nihilanth/nil_alone.wav
- nihilanth/nil_win.wav
- Gonarch/gon_die1.wav
The following maps have been updated:
- c4a1b
- c4a1c
- c4a2
- c4a2b
- of0a0
- of2a2
- of4a2
- of4a3
- ba_power1
- ba_security2
- ba_xen3
- ba_yard1
- ba_yard4
- ba_yard4a
- ba_yard5a
Most of these are fire extinguishers and background explosion sounds.
These can be fixed only for Unified SDK?
Yes.