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Fix non-looping sounds incorrectly set to loop

Open SamVanheer opened this issue 1 year ago • 3 comments

Some maps use ambient_generic entities with non-looping sounds that do not have the Not Toggled flag set. As a result, once activated saving and loading will cause the sound to play again.

These should be fixed whenever they are encountered.

SamVanheer avatar May 28 '23 10:05 SamVanheer

The following sounds are now checked for in all maps:

  • ambience/alienflyby1.wav
  • misc/ear_ringing.wav
  • weapons/explode3.wav
  • weapons/explode4.wav
  • weapons/mortar.wav
  • nihilanth/nil_alone.wav
  • nihilanth/nil_win.wav
  • Gonarch/gon_die1.wav

The following maps have been updated:

  • c4a1b
  • c4a1c
  • c4a2
  • c4a2b
  • of0a0
  • of2a2
  • of4a2
  • of4a3
  • ba_power1
  • ba_security2
  • ba_xen3
  • ba_yard1
  • ba_yard4
  • ba_yard4a
  • ba_yard5a

Most of these are fire extinguishers and background explosion sounds.

SamVanheer avatar May 28 '23 11:05 SamVanheer

These can be fixed only for Unified SDK?

Ronin4862 avatar Nov 07 '23 21:11 Ronin4862

Yes.

SamVanheer avatar Nov 10 '23 16:11 SamVanheer