Sam Vanheer

Results 122 comments of Sam Vanheer

More work is required to get rotations working properly when models have multiple root bones. I don't know what's causing this problem exactly, it might be the animation data itself...

This will be a tracking issue for more log output added over time.

Eventually, yes. I might use CMake to generate the project files in the future, which would make generating Makefiles somewhat easy.

Additional info from Discord: https://discord.com/channels/291678871856742400/484363370640703509/1028480654008139837 Affected graphics cards: * amd rx 570 (driver version 22.20.19.15-220922a1-383925E-AMD-Software-Adrenalin-Edition) * GTX 750 1gb (driver version 512.15) * NVIDIA GTX 1050 (not Ti) 4GB VRAM...

It's probably happening because the ground is drawn after the model. I'll need to double check the order that everything is drawn in.

This will need a fair amount of refactoring to turn every object in the scene into its own distinct thing that can be depth sorted for proper rendering.

Texture filtering options already exist, but are currently in two locations due to how the UI was designed. I'm planning to redesign the UI to eliminate the version in the...

This is unnecessary and would complicate things too much.

This is necessary to support the persisting of dock layouts. Required for #205 to be implementable.

I can't reproduce this. How far back did you backtrack? Did you go back from the next chapter? In any case, decals are handled by the engine so i doubt...