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Missiles fired by enemy tanks follow RPG laserspot.

Open malortie opened this issue 1 year ago • 1 comments

Description

See https://github.com/ValveSoftware/halflife/issues/3361

Build : Half-Life Unified SDK V1.0.0 Release Candidate 001

Project info

Using cl_projectinfo_print_all :

Project info for client:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:02:58 Jul 30 2023
Project info for server:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:03:54 Jul 30 2023

malortie avatar Aug 23 '23 00:08 malortie

This is because they fire RPG rockets which are coded to always follow laser dots if they are in a cone in front of them.

It's only exploitable in one area and then only to allow rockets to be redirected slightly with no other enemies to hit so this isn't a high priority issue.

I'd suggest adding an option to toggle this behavior on RPG rockets as well as func_tankrocket to allow this behavior to be controlled by level designers.

SamVanheer avatar Aug 25 '23 10:08 SamVanheer