Sam Vanheer

Results 122 comments of Sam Vanheer

Can you record a video showing you starting a new map using the `map` command and then taking the steps needed to get this to happen? I've never seen this...

I'm not sure what causes this, but it's in the engine so i can't fix it anyway. It looks like it's already on the Half-Life issue tracker: https://github.com/ValveSoftware/halflife/issues/1169 Somebody at...

I've seen this bug before in Sven Co-op. The model has polygons that face away from the view origin but for some reason they're still rendered, possibly because the engine...

I don't know what's going on with those other two models, but all three seem to be caused by some graphical issue in OpenGL. Perhaps specific graphics cards and/or drivers...

That happens because the Opposing Force MP5 model has a second deploy animation that's used as an attack animation. Weapon animations are index-based so it uses that one. I'll see...

Malortie has fixed both models. They'll be included in the next beta.

Updated with a fix for tripmines exploding when loading save games.

This happens because the game deliberately doesn't create decals if the tracer count for bullets being fired is > 0. This comment implies it's intentional: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/combat.cpp#L1418 But this is clearly...

Note that this freeze is temporary while the game generates the node graph. Depending on how fast your computer is it could take a couple dozen seconds or a couple...

I did a little research to figure out why overbright is forced off when multitexture support is available. I don't think overbright itself is the problem here, rather when you...