Sam Vanheer
Sam Vanheer
I've looked into this and it's more complicated to fix than i hoped for. The solution to this problem is to use an order-independent transparency implementation but that's an advanced...
These features have all been implemented.
> > > > In this case the parser cannot constrain input to require one or more tokens because this will also be the case when getting a default value....
This does the job, thank you. I agree that the `IsImplicit` property should be made public. Being able to differentiate between the default and a user-provided value could be very...
Does this still require feedback or was my comment above sufficient?
Looks like it, that seems to solve the problem entirely.
Based on what i'm seeing in the engine, the engine explicitly handles the escape key and never lets the client deal with it. You are notified of it in HUD_Key_Event,...
I checked that, the input system passes the key event into baseui001 first, which then forwards it to gameui007. It doesn't even pass the event into the client dll when...
In case you didn't notice, i replied to your thread: http://twhl.info/forums.php?thread=19163&page=last
That's intended behavior dating back to the original Half-Life. Players can't pick up batteries if they don't have the HEV suit: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/dlls/items.cpp#L226 Keyvalue order can change if tools code changes...