halflife-unified-sdk
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Entity to Entity Following
Hi Sam,
Is a later entity to entity following function possible in HLU, or can we put that on the todo? In the HL-Source Engine one is used like in Spirit of Half-Life (movewith)
I think that will be very helpful for mapping and will slowly become standard. I can imagine that the work of Laurie Cheers, the developer behind SOHL, can be brought to perfection by you.
Spirit's movewith is pretty limited, it doesn't really work like it should.
Parenting support like Source requires this to be implemented in the physics code, which is in the engine. Implementing it properly would take a lot of effort and is out of scope for the project at this time.
I'll leave the issue open in case it gets added in the future but it isn't something i'm going to work on any time soon.