Sam Vanheer

Results 122 comments of Sam Vanheer

Makes sense. I suppose it would be easier to implement in a shader then since you can control the blending more precisely with any number of textures.

I've made the update request here: https://github.com/microsoft/vcpkg/issues/28028

I've added a workaround that will attempt to reform the original filename if it's passed without quotes. It handles the common case of a filename split because of whitespace, but...

This was fixed in the Unified SDK by reworking the entity setup a bit: https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp/blob/49bde9a9a460140fa1abfb0dfd73c3fb56c244c1/src/HalfLife.UnifiedSdk.MapUpgrader.Upgrades/HalfLife/C3a2bFixWaterValvesUpgrade.cs

The `IsDEMapType` and `IsASMapType` functions on the client are checking this. It might be a good idea to make the server inform the client whether functionality for these maps should...

> > > Same happens with most of CS:GO ports maps (css_nuke/csg_dust2 etc..). I believe the game should check if the map has a bombsite entity to enable defuse kits...

Duplicate of #10.

I've investigated this further: ANGLE doesn't support the use of deprecated OpenGL functions so it won't be possible to rely on the ANGLE renderer to solve this problem right now....

HLAM won't work at all once it's been upgraded to use newer OpenGL functionality, so it will not be possible to make it work with your integrated graphics card. I'd...