Sam Vanheer

Results 188 comments of Sam Vanheer

It's a good idea, but if we're overhauling the vector classes we may as well switch to GLM, which already does templated classes (albeit using template specializations for each number...

> Do you mean using Vector to encapsulate calls to GLM ? No, i mean replacing the types altogether. There's no need to work around things like that. I replaced...

If i recall correctly, the game will clamp respawn delays at some point. That's probably having an effect here.

This hook is called in `CHalfLifeMultiplay::FPlayerCanRespawn`, all code that processes player respawn logic should call `g_pGameRules->FPlayerCanRespawn` to verify that they can respawn first. Some refactoring may be required to ensure...

`model_t`'s contents vary depending on which renderer is in use. Chances are it's changed again to accommodate the shader functionality. If you need to access BSP data you're better off...

Backporting stuff from sequels shouldn't be done IMO.

@sjain882 Please respect the rules of conduct: * Do not insult, harass, or demean anyone. You can disagree with them without being insulting. Edit: just a heads up: this issue...

Adding a cvar isn't really an option. We're talking about player physics so the cvar would need to be replicated to clients in order to properly simulate physics. GoldSource doesn't...

> > > > Adding a cvar isn't really an option. We're talking about player physics so the cvar would need to be replicated to clients in order to properly...

The first two problems should be fixed when following the instructions added to the readme: ``` Linux binaries are built using Makefiles found in the linux folder, and are expected...