Parik
Parik
I don't think DFF Viewer is "in-game", and it seems that it doesn't seem to support skinned meshes. It should work in-game.
I'll have to look in the original DFF file to check if the model uses custom properties to store model/material names or not. It'd be helpful if you could upload...
The model doesn't have any names stored for materials or objects.
You have too many vertices/models in your collision setup.
Use the new-export branch from https://github.com/Parik27/DragonFF/tree/new-export
You have too many vertices in your model.
Uncheck "Use Edge Split" while importing
Not sure, it imports vertices coordinates as they are in the dff file. Not something I could fix without looking further into it.
Just want to confirm - Were the export options for both the models the same? MEd and many other tools rely on the Material Split section to exist in the...
I'll look into it. I mainly tested it with smaller meshes as well when I developed it, since the code should scale properly. If you could send a model that...