Parik
Parik
Seems like a backface culling issue to me: 1. You need to make sure that your wall has thickness (i.e it's not just a plane but a cube). 2. Make...
Not sure who you're referring to. If you want help with using Blender, this is not the right place to ask. This is what I mentioned in the first point....
You can disable backface culling (using whatever you are using to place the object in-game) if you are placing a map object, but otherwise not.
Map importer is experimental and only supports non-streamed ipl files, so you need to convert them to get them to import. @ThePortuguesePlayer Please create separate issue for that, it makes...
It is possible to have collisions embedded within a .DFF file, it's already the case in most if not all vehicle models in SA. While exporting, there is an option...
Hmm, that's interesting. I could add an option to select which type of collision to export from the model. I couldn't find any documentation for type `0x253F2FF`, but I suppose...
Hey, It's not the lack of knowledge that's the reason for no TXD/IFP support. There are plans to add support for them in the future (they're mentioned as future features...
Could you send me a model that has this issue so I could test it?
CC @Calvin-rgb @ThePortuguesePlayer If you could check the next version in development here it'd be very helpful: https://github.com/Parik27/DragonFF/tree/new-export I've changed the way the exporter generates the vertices/normals/etc., and it intends...
I can merge it in the main branch, but it is about twice as slow as the previous method to export a model so I wasn't sure.