Parik
Parik
I would need the dff file for investigating it. Is that functionality not available in the DragonFF Materials menu?
There was a solution to this in a different thread. Try triangulating the model manually https://github.com/Parik27/DragonFF/issues/248#issuecomment-1738641291 or import without sharp edges.
Well if you import without the "Use Edge Split" option, it shouldn't do any deduplication of the vertices that normally causes these normals import issues as the vertices are imported...
Try importing a file with UV animation if you want to know how to set it up in shader editor. You need to connect a mapping node to the texture...
Hey, That's a really interesting observation. I could implement that into the plugin. It could truncate the geometry section and save the rest into Bin Mesh PLG (or other native...
> Unless I'm misunderstanding, it would be interesting to test to see if its a partial workaround for #231 in other games. Well it is unrelated to this, but I...
Hey, Can you send me a file that uses a 9th vertex channel? SkyGFX probably uses a custom/different structure for storing these colours since if I remember right RW Geometry...
Hey, I looked into a couple models from the file you sent but I'm unsure how these are exactly encoded in the file. If you have more information on these,...
From what I can tell, the plugin you're using simply uses the day vertex colours (see link below). It doesn't use any additional extensions for storing this data. So you...
Check the material in RwAnalyze and see if the base colour is changed there.